Creating Parts

  1. - cu ajutorul acestui tutorial veti reusi sa folositi mai bine modulele:
    Sketcher, Part Design si Wireframe And Surface Design
    - contine 275 de lectii , aproximativ 12 ore de lucru
    - limba engleza, rezolutie buna, meniu intuitiv

    1- Sketcher And Constraints

    1-1 Introduction
    1- General Concept
    2-1 Catia Desktop
    2-2 Catia Desktop
    3- Selection And Entering Values In Catia
    4- How To Set The Configuration In Catia
    5- Practical Ways To Manipulate The View

    1-2 Creating Geometries

    1- Creating a Line
    2-Creating an Infinite Line
    3-Creating a Bi-Tangent Line
    4-Creating a Bisecting Line
    5-Creating a Line Normal to a Curve
    6-Creating an Axis
    7-Creating Points
    8- Creating Equidistant Points
    9- Creating Points Using Intersection
    10-Creating a Point Using Projection
    11-Creating Associative Projected Points
    12- Creating Profiles
    13-Creating Circles
    14-Creating Three Points Circles
    15-Creating Circles Using Coordinates
    16-Creating a Tri-Tangent Circle
    17-Creating Arcs
    18-Creating Three Points Arcs
    19-Creating Three Points Arcs Using Limits
    20- Creating a Spline
    21-Connecting Curves with a Spline
    22-Connecting Curves with an Arc
    23- Creating Ellipses
    24-Creating a Parabola by Focus
    25-Creating a Hyperbola by Focus
    26-Creating Conic Curves
    27- Creating Rectangles
    28- Creating Oriented Rectangles
    29- Creating Parallelograms
    30- Creating Elongated Holes
    31-Creating Cylindrical Elongated Holes
    32-Creating Keyhole Profiles
    33-Creating Hexagons
    34-Creating Centred Rectangles
    35-Creating Centred Parallelograms

    1-3 Operations

    1- Creating Corners
    2- Creating Chamfers
    3- Trimming Elements
    4- Breaking And Trimming
    5-Closing Elements And Complementing An Arc, Circle or Ellipse
    6-Breaking Elements
    7-Creating Mirrored And Moving Elements by Symmetry
    8- Translating Elements
    9- Rotating Elements
    10- Scaling Elements
    11 (A) Offsetting 2D Geometry
    11 (B) Offsetting Using offset tools
    11 (C) Offsetting- Creating Spline Offsets
    12 (A) Using 3D Geometry- Projecting 3D Elements onto the Sketch Plane
    12 (B) Projecting 3D Silhouette Edges
    12 (C) Intersecting 3D Elements with the Sketch Plane
    13 (A) Copying, pasting elements with H And V constraints on their absolute axis
    13 (B) Copying Sketches
    14-Replacing Geometry
    15-Editing Parents, Children And Constraints
    16- Performing Auto-Search on Profiles
    17-Transforming Profiles
    18-Deactivating a Sketch

    1-4 Constrains

    1- Geometrical Constraint
    2- Dimensional constraint
    3- Creating Constraints Using the Constraints Toolbar
    4- Creating Constraints via a Dialog Box
    5- Modifying The Constraints
    6- Auto-Constraining a Group of Elements
    7- Solving Design Problem Using Fix Together
    8- Animating Constraints
    9- Edit Multi-Constraint
    10- Using the Sketch Solving Status
    11- Defining Constraint Measure Direction
    12- Creating Contact Constraints
    13- Modifying Constraints
    14- Modifying Constraints Using Shift Key

    1-5 Design Aspects

    1-1 Sketching from an Existing Part
    1-2 Sketching from an Existing Part
    1-3 Sketching from an Existing Part
    2- Using Sketch Tools
    3- Using Visualization Toolbar
    4- Using Smart Pick
    5- Language Of Colours In Catia
    6- Setting the Datum Mode
    7-1 Performing A Quick Geometry Diagnosis
    7-2 Analyzing the Sketch
    8-1 Creating Output Features
    8-2 Creating Profile Features
    9- Creating Accelerators
    10- Restoring the Toolbars Positions
    11- About The Standard And Construction Elements
    12- Sketch Detection


    2- Part Design
    2-1 Creating
    1-2-1-1 Sketch Based Features
    1- Entering The Part Design Workbench
    2 (A) Creating Pads
    2 (B) Creating Pads
    2 (C) Creating Pads
    2 (D) Creating Pads
    2 (E) Creating Pads
    2 (F) Creating Pads
    2 (G) Creating Pads
    2 (H) Creating Pads
    2 (I) Creating Pads
    3- Creating Multi Pads
    4- Creating Drafted Filleted pad
    5- Creating Pockets
    6- Creating Multi Pockets
    7-Creating Drafted Filleted Pockets
    8- Creating Shafts
    9- Creating Grooves
    10 (A) Creating Holes
    10 (B) Creating Holes
    10 (C) Creating Holes
    11- Creating Rib
    12- Creating Slots
    13- Creating Stiffener
    14- Creating Multi sections solid
    15- Creating Removed Multi-sections
    16- Creating Solid Combine



    2-1-2 Dress-Up Feature

    1 (A) Creating Edge Fillet
    1 (B) Creating Edge Fillet
    2- Creating Variable Radius Fillet
    3- Reshaping The Corner Using Blend Corner
    4 (A) Creating Face Fillet
    4 (B) Creating Face Fillet using Hold Curve
    4 (C) when Creating Face Fillet Is Not Working
    5- Creating Tri-tangent Fillet
    6- Creating Chamfer
    7 (A) Creating Basic Draft
    7 (B) Creating Variable Angles Draft
    7 (C) Creating Advanced Draft
    7 (D) Creating Drafts with Parting elements
    7 (E) Creating Drafts From reflect lines
    8- Creating Shells
    9- Creating Thickness
    10- Creating Threads And Taps
    11- Creating Remove Face Features
    12- Creating Replace Face Features

    2-1-3 Surface Based Feature

    1- Creating Splits
    2- Creating Thick Surfaces
    3- Creating Close Surface Features
    4- Creating Sew Surfaces

    2-1-4 Reference Elements

    1 (A) Creating 3D Points
    1 (B) Creating 3D Points
    1 (C) Creating 3D Points
    1 (D) Creating 3D Points
    2 (A) Creating 3D Line
    2 (B) Creating 3D Line
    2 (C) Creating 3D Line
    2 (D) Creating 3D Line
    3- Creating Planes

    2-1-5 Using Surfaces And Curves

    And Solving Cad Problems
    1 (A) Joining Surfaces or Curves
    1 (B) Joining Surfaces or Curves
    2- Extrapolating Surfaces
    3- Extracting Geometry
    4- Creating Intersections
    5- Creating Projection
    6- Creating Boundary Curves


    2-2 Operations
    2-2-1 Boolean Operations
    1- Assembling Bodies
    2- Intersecting Bodies
    3- Adding Bodies
    4- Removing Bodies
    5- Union Trim Bodies
    6- Remove Lump (Keeping and Removing Faces)
    7- Changing a Boolean Operation into Another One

    2-2-2 Modifying And Manipulation

    1- Creating Translations
    2- Creating Rotations
    3- Symmetry
    4- Mirror
    5- Creating Rectangular Patterns
    6 (A) Creating Circular Patterns
    6 (B) Creating Circular Patterns
    7- Creating User Patterns
    8- Exploding Patterns
    9- Creating Scaling

    2-3 Constraints

    1- Setting 3D Constraints
    2- Setting Constraints Defined in Dialog Box
    3- Computing Mean Dimensions
    4- Modifying Constraints

    2-4 Design Aspects

    2-4-1 Design Aspects (First Level)
    1- Redefining Feature Parameters
    2 (A) Updating Parts
    2 (B) Updating Parts
    3 (A) Deleting Features
    3 (B) Optimizing The Design By Recognizing The Non Useful Elements
    4- Deactivating Elements
    5 (A) Reordering One Feature
    5 (B) Reordering Several Features
    6 (A) Replacing or Moving Elements
    6 (B) Replacing a Body
    7- Changing a Sketch Support
    8 (A) Displaying And Editing The part Properties
    8 (B) Displaying And Editing Bodies Properties
    8 (C) Displaying And Editing Features Properties

    2-4-2 Design Aspects (Second Level)

    1- Cut Copy Paste
    2- Editing a List of Elements
    3- Scanning a Part and Defining In Work Objects
    4- Performing a Draft Analysis
    5- Isolating Geometric Elements
    6- Displaying Parents And Children

    2-4-3 Design Aspects (Third Level)

    1- Opening a New CATPart Document
    2- Hybrid Design
    3- Defining an Axis System
    4- Publishing Elements
    5-1 Inserting a New Body
    5-2 Inserting Features into a New Body
    6-1 Geometrical sets
    6-2 Inserting a Geometrical Set
    6-3 Moving Elements of a Geometrical Set To New Body
    7-1 Inserting an Ordered Geometrical Set
    7-2 Modify Children command
    7-3 Editing Features Within an Ordered Geometrical Set
    8-1 Creating Power Copies
    8-2 Instantiating Power Copies
    8-3 Instantiating Power Copies Using Step By Step Instantiation
    8-4 Instantiating Power Copies Using Part Comparison Instantiation
    8-5 Saving Power Copies into a Catalogue

    2-4-4 Design Aspects (Fourth Level)

    1-How to Improve Update Operations
    2-How to Improve Performances when Editing
    3-How to Improve Performances when Using the Pre-selection Navigator
    4-How to Reduce Data Size when Positioning Pasted Bodies

    2-5 Projects

    1- Project (Creating Part-1)
    2- Project (Creating Part-2)
    3- Project (Creating Part-3)
    4- Project (Assembling Parts)
    5- Project (Golden Rules)

    3- WireFrame And Surface Design

    3-1 Creating
    3-1-1 Creating Wire-frame Geometries
    1 (A) Integrating PD And WF, And Utilizing Working On Support
    1 (B) The First Step In Preparing Oriented And Flexible Design
    2 (A) Creating Multiple Points and planes
    2 (B) Creating Planes Between Other Planes
    3- Creating an Axis
    4- Creating Polylines
    5- Creating Circles
    6- Creating Splines
    7- Creating a Helix
    8- Creating Corners
    9- Creating Connect Curves
    10- Creating Projections

    3-1-2 Creating Surface Geometries

    1- Creating Extruded Surfaces
    2- Creating Revolution Surfaces
    3- Creating Spherical Surfaces
    4- Creating Cylindrical Surfaces
    5- Creating Offset Surfaces
    6- Creating Filling Surfaces
    7- Creating Swept Surfaces
    8- Creating Multi-Sections Surfaces
    9- Creating Blended Surfaces

    3-2 Operations And Manipulations

    3-2-1 Performing Operations on
    Shape Geometry
    1 (A) Joining Surfaces or Curves
    1 (B) Joining Surfaces or Curves And solving The design’s problems
    2- Healing Geometry
    3- Restoring a Surface
    4- Disassembling Elements
    5- Splitting Geometry
    6- Trimming Geometry
    7- Rotating Geometry
    8- Translating Geometry
    9- Performing Symmetry on Geometry
    10- Transforming Geometry by Scaling
    11- Transforming Geometry by Affinity
    12- Transforming Elements From an Axis to Another
    13- Inverting the Orientation of Geometry
    14- Creating the Nearest Entity of a Multiple Element
    15- Extrapolating Curves

    3-2-2 Editing Surface and

    Wireframe Geometries
    1- Editing Surface and Wireframe Definitions
    2- The Implicit And Explicit Modifications
    3- Deleting Surfaces and Wireframe
    4 (A) Developing Wires and Points
    4 (B) Unfolding a Surface

    3-3 Using Tools

    1- Quick Selection of Geometry
    2- Keeping the Initial Element
    3- Checking Connections Between Surfaces
    4- Checking Connections Between Curves
    5- Analyzing Distances Between Two Sets of Elements
    6- Performing a Surface Curvature analysis
    7- Performing a Curvature Analysis